VIDEO GAME COMPOSER
“Mike has a powerful ability to capture the exact tone we’re looking for”
- Dereck Heinrichs, Lead Developer of Dragonkill
ABOUT ME
Hello there! I am a composer from Boston with 20+ years of musical experience, and I happen to love video games. I specialize in creating music for RPGs and action/platformer games. I find it very rewarding to work with an awesome dev team and add the emotion (and sometimes adrenaline) it takes to help bring their artistic vision to life. I love fantasy and sci-fi themes in particular. Here are some of my achievements:
Multi-instrumentalist for live recordings
Chiptune proficiency for retro/pixel-art games
Lead Audio Designer for Dragonkill
FMOD Studio proficiency
8+ years in video game marketing, collaborating with indie devs
All tracks are human-made
All tracks are YouTube safe
I also make metal music!
Some of my GOAT soundtracks include Halo, Super Meat Boy, Undertale, Hades, Celeste, BG3, Final Fantasy VII, Chrono Trigger, and basically every Mega Man game.
My MUSIC
testimonial: Dragonkill
“Mike is the most professional musician I’ve ever worked with. Not only does he compose all of the music for DragonKill, but he also engineers how it’s woven seamlessly into the game. For example, we had a few cutscenes that required a delicate touch to bring out the theatrical feel of our main villain. Mike not only created a beautiful, emotionally charged theme, but also coded each FMOD event with precision—layering instruments, managing fades, and syncing transitions perfectly to the on-screen moments. The result was breathtaking and our players feedback acknowledged this. Not to mention it was incredibly easy to implement into our Unity-based game with his clear instructions!
He consistently goes above and beyond to meet the needs of the project. Mike has a powerful talent/ability to capture the exact tone we’re looking for almost immediately, and when adjustments are needed, he’s not only open to it, but he digs in deeper to really meet expectations and beyond. His combination of musical talent, technical skill, and professionalism makes him an invaluable part of the DragonKill team, and I’m genuinely grateful to have him help bring DragonKill's world Gaia to life with sound. He is a real winner.”
— Derek Heinrichs, Founder & Lead Developer, DragonKill Online
Credits
Let’s work together
MIKE DEDRICK:
mikededrickofficial@gmail.com